![]() ![]() ![]() Dodge: Dodging is developed by facing animals.The others are developed by stripping (alteration with bare hands), using tools, and counterattacking animals. There are a few branches, including one to unlock the ability to carry items with two hands. Dexterity: The alteration of items and use of tools will develop these 24 neurons.Once you possess the ability to switch hands (Dexterity), standing up and walking a few meters will work towards unlocking the ability to carry items with two hands (required for one of the Ambulation branches). Motricity: Developed by standing up while Hearing or using Intelligence.Swim: Developed while moving in deep water.There are 12 neurons of this kind, and four branches of Ambulation: Carrying items with two hands (piles of branches, thorn bushes) and once Bipedalism is acquired: Climbing, Moving (Running/Walking), and Moving while in Pain. Ambulation: Developed by standing up and moving around.Some neurons require mutations before they can be unlocked, so these should be your priority. Non-mutant kids can still gain a mutation by witnessing the inspection of a meteorite crash site. There are 88 Mutations that you can unlock so far, and there is a 50% chance your kid will be a mutant. Mutations: Genetic Mutations are obtained by mating and birthing mutant kids, bringing them to adulthood and evolving.If anyone with enough drive would like to use this to make an improved version of the map, you're more than welcome to. If the colors confuse you, I've listed them in a counter-clockwise order. I plan to complete the post with all neuron names and methods of unlocking in detail in the future, but it's going to take a while. The map should be 100% complete if the patch really unlocked all mutations I was missing. Sorry for the poor quality but I only have some basic skill with Paint. ![]()
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